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Designing Thread, Important for game developers in Design and Development; Its always fun and enjoyment when we create games. I had created some games in Flash. There are some important ...
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Default Important for game developers - 10-10-2008, 02:09 AM

Its always fun and enjoyment when we create games. I had created some games in Flash. There are some important points to remember when you create games. Make sure you have the latest Flash Player 9. Provide a suggestion box for the game and value all the comments and try to reply most of it. The most important part is to have an excellent attention for the tutorials. Its more important than others. Drawing helps understanding what you see. Provide a good music and change often to the circumstances. Any suggestions or opinions are welcomed.


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Default 10-10-2008, 03:15 AM

I am thinking of developing a game .This post is really encouraging.It highlights of good points also.But i heard that Flash Player 9 may fail to install on Macintosh computers in several circumstances.When logged-in user leaves a web browser open, and then another user logs into the same machine and attempts to install Flash Player 9.Is it ?My friend suggest me good background music makes the game more attractive.Thanks .


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Default Thanks for this post - 11-03-2008, 02:03 PM

Really this thread became useful for me. The idea of creating a suggestion box became really useful for me after reading this. I am downloading Adobe flashplayer 9 now. I will definitely contact you if I have any doubts. Thanks for being. Have a nice time.


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Default 08-18-2009, 10:52 PM

The XNA Framework is taking a lot of what was Managed DirectX and moving it to the XNA Framework. Managed DirectX has decent barrier to entry and is used by indie games today. If you’re unfamiliar with MDX I would highly recommend checking out TheZBuffer http://www.thezbuffer.com/ and Coding4Fun http://msdn.microsoft.com/coding4fun...t/default.aspx there is plenty of info there on writing games in Managed code.

As far as the release of books and documentation in general this is something we’re still working on so I couldn’t really give you a definitive answer, but we know it’s going to be very important to provide first-class documentation for the XNA Framework.CD Replication We also know that a few prospective book authors are looking at authoring books for the XNA Framework, but we don’t have any firm commitments or timelines as of yet.

Finally David Weller has some information about the XNA Framework which you can read about here http://letskilldave.com/archive/2006...2E002E00_.aspx

On a personal note, as somebody who has been in the game development industry for a while, I would strongly encourage you to pursue a college education. The game development industry is a very competitive industry and far more game projects fail than succeed. Likewise, it’s very competitive getting a job in the game development industry should you decide that the Indie approach is not right for you. Of course I believe there is a ton of opportunity and thewww.mythreal.co.uk game development industry is a truly great place to be, but I would never suggest that somebody skip college because there’s just too high of a chance that you’ll be left struggling without any other options. And besides – the right college education will definitely improve your chances for success in any industry, including the game development industry.
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Default 05-01-2010, 08:19 AM

I personally thankful to you for telling us about Flash player 9. I'll definitly use it.
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